Gameful Experience in Game-Based Ethics Learning: Comparison between Intransigent and Compromise Types of Ethics Sense-Making Activities

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Abstract

Among various pedagogical tools for teaching ethics, games have gained significant attention, especially in the context of social learning, due to their advantages in simulating real-world ethical dilemmas and perpetuating individual and social reflection. While different reflective pedagogy may have differing learning outcomes, when embedded in the context of game-based learning they may also differently give rise to experiences induced by games. Therefore, this study conducts a two-factor (i.e., intransigence and compromise) within-subjects design experiment on the differences in overall and sub-dimensions of gameful experiences stemming from the different ethical sense-making styles the games provide (i.e., non-social approach, intransigence, compromise, and principled negotiations). The results indicate both intransigence and compromise have significant main effects on accomplishment, challenge, immersion, playfulness, and social experience, while a significant interaction effect was observed only for the social dimension of gameful experience.
Original languageEnglish
Title of host publicationPACIS 2024 Proceedings
PublisherAssociation for Information Systems
Number of pages17
ISBN (Electronic)978-1-958200-12-4
Publication statusPublished - 2024
Publication typeA4 Article in conference proceedings
EventPacific Asia Conference on Information Systems - Ho Chi Minh, Viet Nam
Duration: 1 Jul 20245 Jul 2024

Publication series

NamePacific Asia Conference on Information Systems (PACIS)
ISSN (Electronic)2689-6354

Conference

ConferencePacific Asia Conference on Information Systems
Country/TerritoryViet Nam
CityHo Chi Minh
Period1/07/245/07/24

Keywords

  • Gamification
  • Business Ethics
  • Sense-Making
  • Social Interaction

Publication forum classification

  • Publication forum level 1

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