Gamification of forest-going: Opportunities for players, landowners and the forest industry

Samuli Laato, Sari Pynnönen, Annika Kangas

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.

Original languageEnglish
Title of host publicationProceedings of the 6th International GamiFIN Conference 2022 (GamiFIN 2022)
EditorsMila Bujić, Jonna Koivisto, Juho Hamari
Number of pages10
Publication statusPublished - 2022
Publication typeA4 Article in conference proceedings
Event6th International GamiFIN Conference, GamiFIN 2022 - Virtual, Tampere, Finland
Duration: 26 Apr 202229 Apr 2022

Publication series

NameCEUR Workshop Proceedings
ISSN (Print)1613-0073


Conference6th International GamiFIN Conference, GamiFIN 2022
CityVirtual, Tampere


  • forest
  • forestry
  • Gamification
  • human-forest interaction
  • location-based games
  • nature

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Computer Science(all)


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