Abstract
There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.
Original language | English |
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Title of host publication | Proceedings of the 6th International GamiFIN Conference 2022 (GamiFIN 2022) |
Editors | Mila Bujić, Jonna Koivisto, Juho Hamari |
Publisher | CEUR |
Pages | 146-155 |
Number of pages | 10 |
Publication status | Published - 2022 |
Publication type | A4 Article in conference proceedings |
Event | International GamiFIN Conference - , Finland Duration: 26 Apr 2022 → 29 Apr 2022 Conference number: 6 |
Publication series
Name | CEUR Workshop Proceedings |
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Publisher | CEUR-WS |
Volume | 3147 |
ISSN (Print) | 1613-0073 |
Conference
Conference | International GamiFIN Conference |
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Country/Territory | Finland |
Period | 26/04/22 → 29/04/22 |
Keywords
- forest
- forestry
- Gamification
- human-forest interaction
- location-based games
- nature
Publication forum classification
- Publication forum level 1
ASJC Scopus subject areas
- General Computer Science