Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe

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Abstract

Contemporary map services such as Google Maps and OpenStreetMaps contain static representations of the world. In addition, these services may contain dynamic data, such as information of traffic jams and sudden changes in opening hours of businesses. However, data on rural nature areas and wildlife is oftentimes scarce or missing, yet this data can be useful for e.g., recreational or conservationist purposes. In this study, we investigated the use of location-based gamified crowdsourcing to motivate people to collect such data. We developed a prototype called NaturaTrack and recruited a panel of 8 participants to test it for three days at their leisure. The participants were tasked to photograph all direct (e.g., sightings) and indirect (e.g., footsteps) signs of wildlife. In our analysis we focused on understanding the users' experiences while using NaturaTrack. The findings show that NaturaTrack facilitated social experiences on personal and societal levels, (re)connected users with nature in various ways, and enabled us to gather various data on wildlife sightings (position, timestamp, picture). Our work expands the ongoing research on gamified crowdsourcing of dynamic data by illuminating thematic areas critical for successful motivating implementations.

Original languageEnglish
Title of host publicationMindtrek '24: Proceedings of the 27th International Academic Mindtrek Conference
PublisherACM
Pages230-234
Number of pages5
ISBN (Electronic)9798400718236
DOIs
Publication statusPublished - 8 Oct 2024
Publication typeB3 Article in conference proceedings
EventInternational Academic Mindtrek conference - Tampere, Finland
Duration: 8 Oct 202411 Oct 2024
https://www.mindtrek.org

Conference

ConferenceInternational Academic Mindtrek conference
Country/TerritoryFinland
CityTampere
Period8/10/2411/10/24
Internet address

Keywords

  • forests
  • Gamification
  • mobility
  • nature
  • Pokémon GO
  • Routes

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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