Gamified coding: Toy robots and playful learning in early education

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

17 Citations (Scopus)

Abstract

This paper explores the activity of coding with smart toy robots Dash and Botley as a part of playful learning in the Finnish early education context. The findings of our study demonstrate how coding with the two toy robots was approached, conducted and played by Finnish preschoolers aged 5-6 years. The main conclusion of the study is that preschoolers used the toy robots with affordances related to coding mainly in developing gamified play around them by designing tracks for the toys, programming the toys to solve obstacle paths, and competing in player-generated contests of dexterity, speed and physically mobile play.

Original languageEnglish
Title of host publicationProceedings - 6th Annual Conference on Computational Science and Computational Intelligence, CSCI 2019
PublisherIEEE
Pages800-805
Number of pages6
ISBN (Electronic)9781728155845
DOIs
Publication statusPublished - 1 Dec 2019
Publication typeA4 Article in conference proceedings
EventInternational Conference on Computational Science and Computational Intelligence - Las Vegas, United States
Duration: 5 Dec 20197 Dec 2019

Conference

ConferenceInternational Conference on Computational Science and Computational Intelligence
Country/TerritoryUnited States
CityLas Vegas
Period5/12/197/12/19

Keywords

  • Coding
  • Gamification
  • Physical play
  • Programming
  • Toy robots

Publication forum classification

  • Publication forum level 0

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Signal Processing
  • Hardware and Architecture
  • Computational Theory and Mathematics

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