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Gaze-based Kinaesthetic Interaction for Virtual Reality

Research output: Contribution to journalArticleScientificpeer-review

10 Citations (Scopus)
49 Downloads (Pure)

Abstract

Kinaesthetic interaction using force-feedback devices is promising in virtual reality. However, the devices are currently not suitable for interactions within large virtual spaces because of their limited workspace. We developed a novel gaze-based kinaesthetic interface that employs the user’s gaze to relocate the device workspace. The workspace switches to a new location when the user pulls the mechanical arm of the device to its reset position and gazes at the new target. This design enables the robust relocating of device workspace, thus achieving an infinite interaction space, and simultaneously maintains a flexible hand-based kinaesthetic exploration. We compared the new interface with the scaling-based traditional interface in an experiment involving softness and smoothness discrimination. Our results showed that the gaze-based interface performs better than the traditional interface, in terms of efficiency and kinaesthetic perception. It improves the user experience for kinaesthetic interaction in virtual reality without increasing eye strain.
Original languageEnglish
Pages (from-to)17–32
JournalInteracting with Computers
Volume32
Issue number1
DOIs
Publication statusPublished - 12 Apr 2020
Publication typeA1 Journal article-refereed

Keywords

  • Kinaesthetic interaction
  • Gaze tracking
  • Force-feedback device
  • Virtual reality
  • Workspace
  • Fatigue

Publication forum classification

  • Publication forum level 2

ASJC Scopus subject areas

  • Human-Computer Interaction

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