TY - GEN
T1 - How Does Extended Reality Influence Consumer Decision Making? The Empirical Evidence from A Laboratory Experiment
AU - Xi, Nannan
AU - Bampouni, Elpida
AU - Hamari, Juho
N1 - Jufoid=56894
PY - 2022/1/4
Y1 - 2022/1/4
N2 - Extended reality (XR) technologies such as virtual reality (VR) and augmented reality (AR) have been postulated to revolutionize many human endeavors commonly undertaken at a location such as work, education, shopping and so on. While this future scenario may become reality sooner or later in the future, it is an increasingly pertinent question how these technologies may affect our cognitive processing and related decision making. Especially in business and marketing, consumers’ decision making and choice plays the determining role in the business success. Therefore in this study we conduct a laboratory experiment in the shopping context for investigating the two main aspects of consumer decision making (quality and satisfaction) in four different extended reality conditions; physical reality, augmented reality, virtual reality and augmented virtuality (N = 160). The results show that XR technologies differentially influence consumer decision making. More specifically, AR had no significant effect on decision quality or satisfaction; while VR was positively associated with decision quality. In addition, there was no significant interaction effect between AR and VR on decision making.
AB - Extended reality (XR) technologies such as virtual reality (VR) and augmented reality (AR) have been postulated to revolutionize many human endeavors commonly undertaken at a location such as work, education, shopping and so on. While this future scenario may become reality sooner or later in the future, it is an increasingly pertinent question how these technologies may affect our cognitive processing and related decision making. Especially in business and marketing, consumers’ decision making and choice plays the determining role in the business success. Therefore in this study we conduct a laboratory experiment in the shopping context for investigating the two main aspects of consumer decision making (quality and satisfaction) in four different extended reality conditions; physical reality, augmented reality, virtual reality and augmented virtuality (N = 160). The results show that XR technologies differentially influence consumer decision making. More specifically, AR had no significant effect on decision quality or satisfaction; while VR was positively associated with decision quality. In addition, there was no significant interaction effect between AR and VR on decision making.
U2 - 10.24251/HICSS.2022.222
DO - 10.24251/HICSS.2022.222
M3 - Conference contribution
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 1791
EP - 1799
BT - Proceedings of the 55th Hawaii International Conference on System Sciences
A2 - Bui, Tung X.
PB - Hawaii International Conference on System Sciences
T2 - Hawaii International Conference on System Sciences
Y2 - 3 January 2022 through 7 January 2022
ER -