How (not) to introduce badges to online exercises

Lassi Haaranen, Petri Ihantola, Lasse Hakulinen, Ari Korhonen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    59 Citations (Scopus)

    Abstract

    Achievement badges are increasingly used to enhance educational systems and they have been shown to affect student behavior in different ways. However, details on best practices and effective concepts to implement badges from a non-technical point of view are scarce. We implemented badges to our learning management system, used them on a large course and collected feedback from students. Based on our experiences, we present recommendations to other educators that plan on using badges.

    Original languageEnglish
    Title of host publicationSIGCSE 2014 - Proceedings of the 45th ACM Technical Symposium on Computer Science Education
    Pages33-38
    Number of pages6
    DOIs
    Publication statusPublished - 2014
    Publication typeA4 Article in conference proceedings
    Event45th ACM Technical Symposium on Computer Science Education, SIGCSE 2014 - Atlanta, GA, United States
    Duration: 5 Mar 20148 Mar 2014

    Conference

    Conference45th ACM Technical Symposium on Computer Science Education, SIGCSE 2014
    Country/TerritoryUnited States
    CityAtlanta, GA
    Period5/03/148/03/14

    Keywords

    • Achievement badges
    • Computer science education
    • Gamification

    ASJC Scopus subject areas

    • Computer Science (miscellaneous)

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