Howdy Pardner! : On free-to-play, sociability and rhythm design in FrontierVille

Heikki Tyni, Olli Sotamaa, Saara Toivonen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    24 Citations (Scopus)

    Abstract

    Despite their rapid evolution and wide popularity social games played on Facebook have so far gained relatively little interest among academic game researchers. A close reading of the Facebook game FrontierVille aims to provide some starting points for the study of social games. The paper starts by outlining the rationale behind the economy based on virtual object sales and examines how also the non-paying players are affected by the system. Second, the paper considers the different forms and functions of sociability present within FrontierVille. Finally, the study explicates how FrontierVille both allows flexible playing patterns and actively builds particular rhythms of play. All in all, the paper argues that design, economics and playing of social games are tightly interconnected and should be studied in relation to each other.

    Original languageEnglish
    Title of host publicationProceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments
    EditorsArthur Lugmayr
    Place of PublicationNew York
    PublisherACM
    Pages22-29
    Number of pages8
    ISBN (Print)978-1-4503-0816-8
    DOIs
    Publication statusPublished - 2011
    Publication typeA4 Article in conference proceedings
    Event15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011 - Tampere, Finland
    Duration: 28 Sept 201130 Sept 2011

    Conference

    Conference15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011
    Country/TerritoryFinland
    CityTampere
    Period28/09/1130/09/11

    Keywords

    • facebook
    • free-to-play
    • FrontierVille
    • rhythm design
    • sociability
    • social games
    • social network games
    • virality
    • zynga

    ASJC Scopus subject areas

    • Computer Networks and Communications

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