Abstract
Despite their rapid evolution and wide popularity social games played on Facebook have so far gained relatively little interest among academic game researchers. A close reading of the Facebook game FrontierVille aims to provide some starting points for the study of social games. The paper starts by outlining the rationale behind the economy based on virtual object sales and examines how also the non-paying players are affected by the system. Second, the paper considers the different forms and functions of sociability present within FrontierVille. Finally, the study explicates how FrontierVille both allows flexible playing patterns and actively builds particular rhythms of play. All in all, the paper argues that design, economics and playing of social games are tightly interconnected and should be studied in relation to each other.
Original language | English |
---|---|
Title of host publication | Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments |
Editors | Arthur Lugmayr |
Place of Publication | New York |
Publisher | ACM |
Pages | 22-29 |
Number of pages | 8 |
ISBN (Print) | 978-1-4503-0816-8 |
DOIs | |
Publication status | Published - 2011 |
Publication type | A4 Article in conference proceedings |
Event | 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011 - Tampere, Finland Duration: 28 Sept 2011 → 30 Sept 2011 |
Conference
Conference | 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011 |
---|---|
Country/Territory | Finland |
City | Tampere |
Period | 28/09/11 → 30/09/11 |
Keywords
- free-to-play
- FrontierVille
- rhythm design
- sociability
- social games
- social network games
- virality
- zynga
ASJC Scopus subject areas
- Computer Networks and Communications