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Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

9 Citations (Scopus)
23 Downloads (Pure)

Abstract

As the extended reality (XR) field advance, the need for tools assisting designers in the early-design phases for these immersive environments also increases. Although several tools exist, we still need a method that allows non-experts to engage in designing for XR, especially for collaborative contexts such as participatory design (PD) workshops. In this paper, we introduce Immersive Video Sketching (IVS), a low-cost prototyping method for early-phase XR design that can be easily employed by novice and non-expert designers. IVS combines body storming, paper prototyping and video sketching for XR environments. We tested IVS with 23 participants in a PD session focusing on XR game wearables. Our results showed that IVS can help non-experts to grasp the immersive nature of XR environments easily. On the other hand, a 4-hour design session might not be enough for iterations on design ideas and different design skills might create discrepancies in the outcomes.

Original languageEnglish
Title of host publicationAcademic Mindtrek 2021 - Proceedings of the 24th International Academic Mindtrek Conference
PublisherACM
Pages165-175
Number of pages11
ISBN (Electronic)9781450385145
DOIs
Publication statusPublished - 1 Jun 2021
Publication typeA4 Article in conference proceedings
EventInternational Academic Mindtrek Conference - , Finland
Duration: 1 Jun 20213 Jun 2021

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceInternational Academic Mindtrek Conference
Country/TerritoryFinland
Period1/06/213/06/21

Funding

This publication has received funding from the European Union's Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 833731, WEARTUAL. We also thank all workshop participants for their time, energy and contribution to immersive video sketches presented in this paper. This publication has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 833731, WEARTUAL. We also thank all workshop participants for their time, energy and contribution to immersive video sketches presented in this paper.

Keywords

  • augmented reality
  • bodystorming
  • paper prototyping
  • video sketching
  • virtual reality

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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