Improved interaction for mid-air projection screen technology

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Abstract

    Mid-air, walk-through fogscreens are frequently used in trade shows, theme parks, museums, concerts, etc. They enhance many kinds of entertainment experiences and are captivating for the audience. Currently, they are usually employed only as non-responsive, passive screens for "immaterial" walk-through special effects. Suitable sensors can turn fogscreens into interactive touch screens or walk-through virtual reality screens. Several interactive systems have been implemented. However, the cost and other features of 2D and 3D tracking sensors have been prohibitive for wider commercial adoption. This chapter presents a Microsoft Kinect-based 2D and 3D tracking for mid-air projection screens. Kinect cannot track through the fogscreen due to disturbances caused by fog. In addition to robust tracking and lower cost, the custom Kinect tracking also brings along other advantages such as possibilities for projector's hotspot removal, ballistic tracking, multi-user, multi-touch, and virtual reality setups, and novel user interfaces.

    Original languageEnglish
    Title of host publicationVirtual and Augmented Reality
    EditorsNA NA
    PublisherIGI Global
    Pages1742-1761
    Number of pages20
    ISBN (Print)978-1-5225-5469-1
    DOIs
    Publication statusPublished - 2018
    Publication typeA3 Book chapter

    Publication forum classification

    • Publication forum level 1

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