TY - GEN
T1 - International Workshop on Cross-Reality (XR) Interaction
AU - Simeone, Adalberto L.
AU - Khamis, Mohamed
AU - Esteves, Augusto
AU - Daiber, Florian
AU - Kljun, Matjaž
AU - Čopič Pucihar, Klen
AU - Isokoski, Poika
AU - Gugenheimer, Jan
N1 - Publisher Copyright:
© 2020 Owner/Author.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020/11/8
Y1 - 2020/11/8
N2 - Established as separate disciplines, Augmented Reality (AR) and Virtual Reality (VR) have already positioned themselves as strong research disciplines. However, being part of the same Reality-Virtuality continuum, as presented by Paul Milgram, it is possible to envision (i) a smooth transition between systems using different degrees of virtuality or (ii) collaboration between users using different systems with different degrees of virtuality. We refer to these types of systems as cross-reality (XR) systems, which can better fulfil different modalities for a given task or context of use, and potentially enable rich applications in training, education, remote assistance, or emergency response compared to individual closed systems. This workshop will bring together researchers and practitioners that are interested in XR to identify current issues and future directions of research while the long-term goal is to create a strong interdisciplinary research community and foster future development of the discipline and collaborations.
AB - Established as separate disciplines, Augmented Reality (AR) and Virtual Reality (VR) have already positioned themselves as strong research disciplines. However, being part of the same Reality-Virtuality continuum, as presented by Paul Milgram, it is possible to envision (i) a smooth transition between systems using different degrees of virtuality or (ii) collaboration between users using different systems with different degrees of virtuality. We refer to these types of systems as cross-reality (XR) systems, which can better fulfil different modalities for a given task or context of use, and potentially enable rich applications in training, education, remote assistance, or emergency response compared to individual closed systems. This workshop will bring together researchers and practitioners that are interested in XR to identify current issues and future directions of research while the long-term goal is to create a strong interdisciplinary research community and foster future development of the discipline and collaborations.
KW - augmented reality
KW - cross-reality
KW - cross-reality interaction
KW - virtual reality
KW - virtuality
U2 - 10.1145/3380867.3424551
DO - 10.1145/3380867.3424551
M3 - Conference contribution
AN - SCOPUS:85096943816
T3 - ISS 2020 - Companion - Proceedings of the 2020 Conference on Interactive Surfaces and Spaces
SP - 111
EP - 114
BT - ISS 2020 - Companion - Proceedings of the 2020 Conference on Interactive Surfaces and Spaces
PB - ACM
T2 - Conference on Interactive Surfaces and Spaces
Y2 - 8 November 2020 through 11 November 2020
ER -