International Workshop on Cross-Reality (XR) Interaction

Adalberto L. Simeone, Mohamed Khamis, Augusto Esteves, Florian Daiber, Matjaž Kljun, Klen Čopič Pucihar, Poika Isokoski, Jan Gugenheimer

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

2 Citations (Scopus)


Established as separate disciplines, Augmented Reality (AR) and Virtual Reality (VR) have already positioned themselves as strong research disciplines. However, being part of the same Reality-Virtuality continuum, as presented by Paul Milgram, it is possible to envision (i) a smooth transition between systems using different degrees of virtuality or (ii) collaboration between users using different systems with different degrees of virtuality. We refer to these types of systems as cross-reality (XR) systems, which can better fulfil different modalities for a given task or context of use, and potentially enable rich applications in training, education, remote assistance, or emergency response compared to individual closed systems. This workshop will bring together researchers and practitioners that are interested in XR to identify current issues and future directions of research while the long-term goal is to create a strong interdisciplinary research community and foster future development of the discipline and collaborations.

Original languageEnglish
Title of host publicationISS 2020 - Companion - Proceedings of the 2020 Conference on Interactive Surfaces and Spaces
Number of pages4
ISBN (Electronic)9781450375269
Publication statusPublished - 8 Nov 2020
Publication typeB3 Non-refereed article in conference proceedings
EventConference on Interactive Surfaces and Spaces - Virtual, Online, Portugal
Duration: 8 Nov 202011 Nov 2020

Publication series

NameISS 2020 - Companion - Proceedings of the 2020 Conference on Interactive Surfaces and Spaces


ConferenceConference on Interactive Surfaces and Spaces
CityVirtual, Online


  • augmented reality
  • cross-reality
  • cross-reality interaction
  • virtual reality
  • virtuality

ASJC Scopus subject areas

  • Hardware and Architecture
  • Human-Computer Interaction
  • Information Systems


Dive into the research topics of 'International Workshop on Cross-Reality (XR) Interaction'. Together they form a unique fingerprint.

Cite this