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Introduction to real rights in virtual worlds

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

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Abstract

We live in a world where many things happen digitally. Ones and zeros determine everyday actions and the course of life. During this millennium, screens have become smaller, and in addition to computer monitors, virtual worlds can now be viewed on the screens of tablets and smartphones. Hardware and devices delivering augmented reality experiences are already on the market, as are virtual reality glasses. Headsets of different types are already commonplace. A real virtual world is one that we experience like the physical world. The problems we face in the digital world are related to access, access to information, and privacy. The virtual world has the same problems, but virtuality as an all-encompassing experience also creates new challenges.
Original languageEnglish
Title of host publicationReal Rights in the Virtual World
Subtitle of host publicationHuman Rights in the Age of Artificial Intelligence and Virtual Reality
EditorsRiku Neuvonen, Jukka Viljanen
PublisherEdward Elgar
Chapter1
Pages1-10
Number of pages10
ISBN (Electronic)9781035338856
ISBN (Print)9781035338849
DOIs
Publication statusPublished - May 2026
Publication typeA3 Book chapter

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Publication forum classification

  • Publication forum level 2

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