Abstract
We live in a world where many things happen digitally. Ones and zeros determine everyday actions and the course of life. During this millennium, screens have become smaller, and in addition to computer monitors, virtual worlds can now be viewed on the screens of tablets and smartphones. Hardware and devices delivering augmented reality experiences are already on the market, as are virtual reality glasses. Headsets of different types are already commonplace. A real virtual world is one that we experience like the physical world. The problems we face in the digital world are related to access, access to information, and privacy. The virtual world has the same problems, but virtuality as an all-encompassing experience also creates new challenges.
| Original language | English |
|---|---|
| Title of host publication | Real Rights in the Virtual World |
| Subtitle of host publication | Human Rights in the Age of Artificial Intelligence and Virtual Reality |
| Editors | Riku Neuvonen, Jukka Viljanen |
| Publisher | Edward Elgar |
| Chapter | 1 |
| Pages | 1-10 |
| Number of pages | 10 |
| ISBN (Electronic) | 9781035338856 |
| ISBN (Print) | 9781035338849 |
| DOIs | |
| Publication status | Published - May 2026 |
| Publication type | A3 Book chapter |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Publication forum classification
- Publication forum level 2
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