TY - GEN
T1 - LeanGame, a digital training tool to implement lean philosophy
AU - Mattsson, Jasperiina
AU - Nurminen, Raija
AU - Reunanen, Tero
N1 - jufoid=75019
PY - 2019
Y1 - 2019
N2 - One of the most important resource of successfully leaded and managed health care organization is a competent staff. As staff education requires resource investments such personnel’s’ and educators’ time, facilities and thus, typically it have to be funded somehow, money, it would be feasible to try to develop a new, more efficient and more motivating training methodologies and tools, in order to enhance learning outcomes. Health care has large amounts of employees, which gives border condition to tool to be also suitable for large amounts of people. As new digital technologies are available, they offer new ways to execute corporate wide professional training, e.g. serious games. This article presents a new approach to Lean training: a digital LeanGame. It is a digital serious game aimed to introduce basics of Lean Philosophy to health care professionals in hospital environment. Its future users, a group of health care professionals piloted LeanGame in Finnish hospitals in spring 2017. The results of this pilot study show that digital LeanGame can be used in a complementary way to achieve training goals in lean training. This article handles the results of lean game training and discusses of future research and development needs.
AB - One of the most important resource of successfully leaded and managed health care organization is a competent staff. As staff education requires resource investments such personnel’s’ and educators’ time, facilities and thus, typically it have to be funded somehow, money, it would be feasible to try to develop a new, more efficient and more motivating training methodologies and tools, in order to enhance learning outcomes. Health care has large amounts of employees, which gives border condition to tool to be also suitable for large amounts of people. As new digital technologies are available, they offer new ways to execute corporate wide professional training, e.g. serious games. This article presents a new approach to Lean training: a digital LeanGame. It is a digital serious game aimed to introduce basics of Lean Philosophy to health care professionals in hospital environment. Its future users, a group of health care professionals piloted LeanGame in Finnish hospitals in spring 2017. The results of this pilot study show that digital LeanGame can be used in a complementary way to achieve training goals in lean training. This article handles the results of lean game training and discusses of future research and development needs.
KW - Digital game-based learning
KW - Hospital
KW - Lean
KW - Serious games
KW - Training health care
U2 - 10.1007/978-3-319-94709-9_3
DO - 10.1007/978-3-319-94709-9_3
M3 - Conference contribution
AN - SCOPUS:85049672910
SN - 9783319947082
T3 - Advances in Intelligent Systems and Computing
SP - 26
EP - 35
BT - Advances in Human Factors, Business Management and Society - Proceedings of the AHFE 2018 International Conference on Human Factors, Business Management and Society, 2018
PB - Springer
T2 - AHFE International Conference on Human Factors, Business Management and Society
Y2 - 1 January 1900
ER -