Abstract
Food is an essential part of travel experience. Consumption of locally produced food while traveling has the two-fold benefit of providing insight into the local culture and increasing the sustainability of tourism. However, finding local food often requires motivation and effort, as information about food ingredients' origins and supply chains is not easy to discover. This paper presents the three-phase experience design process of a prototype of a mobile augmented reality (MAR) application "Local Foodie" designed to encourage tourists in Finland to consume local food. Adventure, autonomy, and competence were determined as experience goals for the application, and an interactive MAR prototype was created through iterative design. The results of a user evaluation (n=10) of the prototype suggest that the use of the application was intrinsically motivating, and the MAR elements contributed especially to the fulfillment of adventure and autonomy experience goals. Future work could leverage context-awareness and personalization to further enhance the experience of adventure.
Original language | English |
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Title of host publication | Proceedings of the 23rd International Conference on Academic Mindtrek (AcademicMindtrek ’20) |
Place of Publication | New York, NY, USA |
Publisher | ACM |
Pages | 110-119 |
Number of pages | 10 |
ISBN (Electronic) | 978-1-4503-7774-4 |
DOIs | |
Publication status | Published - Jan 2020 |
Publication type | A4 Article in conference proceedings |
Event | International Academic Mindtrek Conference - Tampere, Finland Duration: 29 Jan 2020 → 30 Jan 2020 |
Conference
Conference | International Academic Mindtrek Conference |
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Country/Territory | Finland |
City | Tampere |
Period | 29/01/20 → 30/01/20 |
Keywords
- mobile augmented reality
- experience design
- tourism
- local food
- sustainability
Publication forum classification
- Publication forum level 1