Abstract
Powerful hardware accelerators have been recently developed that put interactive ray-tracing even in the reach of mobile devices. However, supplying the rendering unit with up-to date acceleration trees remains difficult, so the rendered scenes are mostly static. The restricted memory bandwidth of a mobile device is a challenge with applying GPU-based tree construction algorithms. This paper describes MergeTree, a BVH tree constructor architecture based on the HLBVH algorithm, whose main features of interest are a streaming hierarchy emitter, an external sorting algorithm with provably minimal memory usage, and a hardware priority queue used to accelerate the external sort. In simulations, the resulting unit is faster by a factor of three than the state-of-the art hardware builder based on the binned SAH sweep algorithm.
Original language | English |
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Title of host publication | SIGGRAPH Asia 2015 Technical Briefs |
Place of Publication | New York, NY, USA |
Publisher | ACM |
Number of pages | 4 |
ISBN (Electronic) | 978-1-4503-3930-8 |
DOIs | |
Publication status | Published - 2 Nov 2015 |
Publication type | A4 Article in conference proceedings |
Event | ACM SIGGRAPH Asia - Duration: 1 Jan 1900 → … |
Conference
Conference | ACM SIGGRAPH Asia |
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Period | 1/01/00 → … |
Publication forum classification
- Publication forum level 1