Motivational Potential of Leaderboards in a Team-Based Math Game Competition

Manuel Ninaus, Sara De Freitas, Kristian Kiili

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

4 Citations (Scopus)
121 Downloads (Pure)

Abstract

Leaderboards are a popular way to implement competition, trigger social comparison, increase participation, and provide goals and performance-based feedback to the players. Even though game-based learning has become more common in education, relatively little is known about the motivational power of leaderboards in team-based educational settings. This paper aims to contribute to this gap by exploring to what extent leaderboards motivate players in collaborative and competitive game-based learning context. The meaning of leaderboards was studied in a team-based math game competition relying on intra-classroom collaboration and inter-classroom competition. The findings suggest that the team rank, team commitment, and enjoyment of the game predicted leaderboard motivation. The results revealed that even though leaderboards were motivating in general, players whose team did not succeed well in the competition were less motivated. It seems that leaderboards may facilitated collaboration but the collaborative element of the competition did not totally reduce the negative effects of the used infinite leaderboard. These findings disclose some drawbacks of an infinite leaderboard design. To overcome this problem, we suggest some ways to redesign leaderboards for educational use. Finally, we discuss implications of the research for using leaderboards in game-based learning settings, factors affecting leaderboard motivation, and leaderboard design in general.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 9th International Conference, GALA 2020, Proceedings
EditorsIza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke
PublisherSpringer
Pages242-252
Number of pages11
ISBN (Print)9783030634636
DOIs
Publication statusPublished - 2020
Publication typeA4 Article in conference proceedings
EventInternational Conference on Games and Learning Alliance - Laval, France
Duration: 9 Dec 202010 Dec 2020
Conference number: 9
https://conf.seriousgamessociety.org/

Publication series

NameLecture Notes in Computer Science
Volume12517 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Games and Learning Alliance
Abbreviated titleGALA
Country/TerritoryFrance
CityLaval
Period9/12/2010/12/20
Internet address

Keywords

  • Collaboration
  • Game-based learning
  • Leaderboards
  • Mathematics
  • Team competition

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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