Abstract
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) trees. We apply MBVH to a fixed-function ray tracing accelerator architecture. According to cycle-level simulations and power analysis, MBVH reduces energy per frame by an average of 24% and improves performance per area by 19% in scenes with incoherent rays, due to its compact memory layout which reduces DRAM traffic. With primary rays, energy efficiency improves by 15% and performance per area by 20%.
Original language | English |
---|---|
Title of host publication | SIGGRAPH ASIA 2016 Technical Briefs |
Publisher | ACM |
ISBN (Print) | 978-1-4503-4541-5 |
DOIs | |
Publication status | Published - 2016 |
Publication type | A4 Article in conference proceedings |
Event | ACM SIGGRAPH Asia - Duration: 1 Jan 1900 → … |
Conference
Conference | ACM SIGGRAPH Asia |
---|---|
Period | 1/01/00 → … |
Keywords
- ray tracing, ray tracing hardware
Publication forum classification
- Publication forum level 1