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Need to touch, wonder of discovery, and social capital: Experiences with interactive playful seats

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)

Abstract

In this article we present findings from a design experiment of MurMur Moderators, talking playful seats facilitating playful atmosphere and creativity at office environments. The article describes the design and technological composition of our two prototypes, and our experiences exposing the concept to audiences at science fairs and an office environment. This research has served as an exploratory design study, directing our focus to the seats as primary and secondary play objects with a distinct narrative. Our goal with the initial exposure was to first investigate preliminary audience reactions for the high level concept and how people interact with the prototype. This was then supplemented by testing the concept in an office environment. The data we have collected gives us insight on the seats as primary and secondary play objects and how users touch, discover and socialize.

Original languageEnglish
Title of host publicationACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings
EditorsAdrian David Cheok, Sunar Mohd Shah, Ken Neo
PublisherACM
Volume16-19-November-2015
ISBN (Electronic)978-1-4503-3852-3
DOIs
Publication statusPublished - 2015
Publication typeA4 Article in conference proceedings
Event12th Advances in Computer Entertainment Technology Conference, ACE 2015 -
Duration: 1 Jan 2015 → …

Conference

Conference12th Advances in Computer Entertainment Technology Conference, ACE 2015
Period1/01/15 → …

Keywords

  • Arduino
  • Audio feedback
  • DIY
  • Design research
  • Game studies
  • Internet of things
  • Office play
  • Playful furniture
  • Raspberry Pi
  • audio feedback
  • design research
  • game studies
  • internet of things
  • office play

Publication forum classification

  • Publication forum level 1

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