Abstract
A research experiment to facilitate playful interaction and community learning within an academic organization of about 170 employees was conducted. A 2-player card game including 61 'staff character cards' and 39 question cards was implemented to be played by the relatively new community. The game period, including supporting events, ran for 5 weeks. After the experiment 59 staff members responded to an online survey on play experiences. The results showed that ways of participation and means of play are more diverse in a work community context than as they are specified in the game rules. More emphasis should be set on framing the game and supporting it as a continuous activity to become a playful practice in the work community. An academic community has inherent contextual prerequisites that need to be addressed in order for a playful practice to gain traction as a means for community building.
Original language | English |
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Title of host publication | ACADEMICMINDTREK 2015 - Proceedings of the 19th International Academic Mindtrek Conference |
Publisher | ACM |
Pages | 2-9 |
Number of pages | 8 |
ISBN (Electronic) | 978-1-4503-3948-3 |
DOIs | |
Publication status | Published - 2015 |
Publication type | A4 Article in conference proceedings |
Event | 19th International Academic Mindtrek Conference, AcademicMindTrek 2015 - Duration: 1 Jan 2015 → … |
Conference
Conference | 19th International Academic Mindtrek Conference, AcademicMindTrek 2015 |
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Period | 1/01/15 → … |
Keywords
- Academia
- Adult play
- Attitudes towards play
- Card game
- Community
- Design
- Play at work
- Playfulness
- University
- academia
- adult play
- attitudes towards play
- card game
- community
- design
- play at work
- playfulness
- university
Publication forum classification
- Publication forum level 1