Abstract
The liquid metaphor refers to software that operates seamlessly across multiple devices owned by one or multiple users. Liquid software architectures can dynamically deploy and redeploy stateful software components and transparently adapt them to the capabilities of heterogeneous target devices. The key design goal in liquid software development is to minimize the efforts that are related to multiple device ownership (e.g., installation, synchronization and general maintenance of personal computers, smartphones, tablets, home displays, cars and wear-able devices), while keeping the users in full control of their devices, applications and data. In this paper we present a design space for liquid software, categorizing and discussing the most important architectural issues and alternatives. These alternatives represent relevant capabilities offered by emerging technologies and deployment platforms that are then positioned and compared within the design space presented in the paper.
Original language | English |
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Title of host publication | Proceedings - 2016 13th Working IEEE/IFIP Conference on Software Architecture, WICSA 2016 |
Publisher | IEEE |
Pages | 122-127 |
Number of pages | 6 |
ISBN (Electronic) | 9781509021314 |
DOIs | |
Publication status | Published - 19 Jul 2016 |
Publication type | A4 Article in conference proceedings |
Event | WORKING IEEE/IFIP CONFERENCE ON SOFTWARE ARCHITECTURE - Duration: 1 Jan 1900 → … |
Conference
Conference | WORKING IEEE/IFIP CONFERENCE ON SOFTWARE ARCHITECTURE |
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Period | 1/01/00 → … |
Keywords
- design space
- liquid software
- Multi-device programming
- multiple device owner-ship
- software architecture
Publication forum classification
- Publication forum level 2
ASJC Scopus subject areas
- Hardware and Architecture
- Software