Abstract
This paper presents the first entirely open-source and cross-platform software called Open3DGen for reconstructing photorealistic textured 3D models from RGB-D images. The proposed software pipeline consists of nine main stages: 1) RGB-D acquisition; 2) 2D feature extraction; 3) camera pose estimation; 4) point cloud generation; 5) coarse mesh reconstruction; 6) optional loop closure; 7) fine mesh reconstruction; 8) UV unwrapping; and 9) texture projection. This end-To-end scheme combines multiple state-of-The-Art techniques and provides an easy-To-use software package for real-Time 3D model reconstruction and offline texture mapping. The main innovation lies in various Structure-from-Motion (SfM) techniques that are used with additional depth data to yield high-quality 3D models in real-Time and at low cost. The functionality of Open3DGen has been validated on AMD Ryzen 3900X CPU and Nvidia GTX1080 GPU. This proof-of-concept setup attains an average processing speed of 15 fps for 720p (1280x720) RGBD input without the offline backend. Our solution is shown to provide competitive 3D mesh quality and execution performance with the state-of-The-Art commercial and academic solutions.
Original language | English |
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Title of host publication | MMSys 2021 - Proceedings of the 2021 Multimedia Systems Conference |
Publisher | ACM |
Pages | 13-22 |
Number of pages | 10 |
ISBN (Electronic) | 9781450384346 |
DOIs | |
Publication status | Published - 2021 |
Publication type | A4 Article in conference proceedings |
Event | ACM Multimedia Systems Conference - Virtual, Online, Turkey Duration: 28 Sept 2021 → 1 Oct 2021 |
Conference
Conference | ACM Multimedia Systems Conference |
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Country/Territory | Turkey |
City | Virtual, Online |
Period | 28/09/21 → 1/10/21 |
Keywords
- 3D model reconstruction
- camera pose estimation
- feature extraction
- mesh reconstruction
- point cloud generation
- RGB-D acquisition
- texture mapping
Publication forum classification
- Publication forum level 1
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design