Openness as a method for game evolution

Kemal Isitan, Timo Nummenmaa, Eleni Berki

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    3 Citations (Scopus)

    Abstract

    The social impact of games to players and developers, software quality and game labour are cornerstones of a software game production model. Openness is, naturally, a significant factor for games evolution, overall acceptance and success. The paper authors focus on exploring these issues within the proprietary (closed) and non-proprietary (free/open) source types of software development. The authors identify developmental strengths and weaknesses for the (i) game evolution: (ii) game developers and (iii) game players. The main focus of the paper is on development that is done after the first release of a game with the help of add-ons. Concluding, there are suggestions for a more open and collaborative thinking and acting process model of game evolution that could benefit both types of development and all stakeholders involved. This process can integrate quality features from open and traditional development suitable for game construction.

    Original languageEnglish
    Title of host publicationProceedings of the IADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011
    EditorsKatherine Blashki
    Pages100-104
    Number of pages5
    Publication statusPublished - 2011
    Publication typeA4 Article in conference proceedings
    EventIADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011 -
    Duration: 1 Jan 2011 → …

    Conference

    ConferenceIADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011
    Period1/01/11 → …

    Keywords

    • CSS
    • Closed Source Software
    • Closed source software (CSS)
    • FOSS
    • Free/Open Source Software
    • Free/open source software (FOSS)
    • Software Games Implementation
    • Software Games Specification
    • Software games specification and implementation

    Publication forum classification

    • No publication forum level

    Fingerprint

    Dive into the research topics of 'Openness as a method for game evolution'. Together they form a unique fingerprint.

    Cite this