Abstract
In 2009, Markus Montola, Jaakko Stenros, and Annika Waern published Pervasive Games: Theory and Design, based on research conducted during the Integrated Project on Pervasive Games (IPerG) and funded by the European Union (E.U.) from 2005 to 2008. They wrote it—the first book-length treatise on the topic—before the widespread use of smartphones and the ubiquitous impact of gaming on mobile devices. The work documented an era that a number of scholars came to identify as the first wave (or generation) of pervasive games. In 2019 a full decade after the book’s publication, the authors were invited to participate in a roundtable discussion as part of the Urban Play Spring Seminar event in Tampere, Finland, to reflect on the evolution of pervasive games and on the recent scholarship about them. The following is a recorded and transcribed version of the roundtable discussion (including questions from the moderator Dale Leorke and the attending audience) edited for publication. It examines the validity of the term “pervasive games” in an era when games and playfulness have seemingly become ubiquitous, looks at the commercial potential of pervasive play and games, and investigates how these games can meaningfully be connected with the spaces of the cities, towns, and other environments where they are performed.
| Original language | English |
|---|---|
| Pages (from-to) | 259-269 |
| Journal | American journal of play |
| Volume | 12 |
| Issue number | 3 |
| Publication status | Published - 2020 |
| Publication type | B1 Journal article |
ASJC Scopus subject areas
- Arts and Humanities (miscellaneous)
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