Platformisation in Game Development

Aleena Chia, Brendan Keogh, Dale Leorke, Benjamin Nicoll

Research output: Contribution to journalArticleScientificpeer-review

17 Citations (Scopus)
7 Downloads (Pure)

Abstract

This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent, entrepreneurial, and fringe communities that govern and use them. We draw on case studies of Unity and Twine, two such tools that have transformed videogame creation and distribution. By considering how they complicate existing understandings and definitions of both ‘platform’ and ‘platformisation’, we move beyond reductive narratives that frame platformisation as a fixed, hegemonic process. Instead, we reveal a much more ambiguous and complex relationship between game makers and the platforms they use.
Original languageEnglish
JournalInternet Policy Review
Volume9
Issue number4
DOIs
Publication statusPublished - 21 Oct 2020
Publication typeA1 Journal article-refereed

Keywords

  • Cultural production
  • Democratisation
  • Game engines
  • Platformisation
  • Platforms

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Communication
  • Cultural Studies
  • Sociology and Political Science

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