Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers

  • Maria Törhönen
  • , Max Sjöblom
  • , Juho Hamari
  • , Hassan Lobna

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

25 Citations (Scopus)

Abstract

The increasing digitalization and gamification of different aspects of our lives has blurred the line between what we consider work and play. Therefore, our productivity may increasingly depend on how we negotiate and view our occupations and work. Through an online survey (n=382), this study examines the relationship between the perception of online video content creation as either work, play or equally as both, and the activities and income of these video content creators (streamers and YouTubers). The results indicate that those who view their content creation as work had the highest levels of activity and income, whereas those who associated their content creation with play, earned more income than those who regard their content creation equally as play and work. The results demonstrate the emergence of new forms of digital entrepreneurial practices in the work-oriented group, but also the highlight the increasing workification of our play activities.

Original languageEnglish
Title of host publicationProceedings of the 52nd Hawaii International Conference on System Sciences
EditorsTung X. Bui
PublisherHawaii International Conference on System Sciences
Pages2558-2567
Number of pages10
ISBN (Electronic)9780998133126
ISBN (Print)978-0-9981331-2-6
DOIs
Publication statusPublished - 2019
Publication typeA4 Article in conference proceedings
EventHawaii International Conference on System Sciences -
Duration: 3 Jan 20227 Jan 2022

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
Volume2019-January
ISSN (Print)1530-1605

Conference

ConferenceHawaii International Conference on System Sciences
Period3/01/227/01/22

Keywords

  • Work
  • digital
  • economy
  • gamification
  • play
  • playbour
  • streaming

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • General Engineering

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