Re-interpreting Cities with Play: Urban Semiotics and Gamification

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

3 Citations (Scopus)
16 Downloads (Pure)

Abstract

This paper aims to propose a semiotic perspective on how play can be used to change the citizens’ perception of the city. The paper propose a meaning-centered understanding both of play activities (seen as resemantisations of the surrounding environment) and of urban spaces (seen as complex meaning-making machines) and attempts to show how the first ones can be used to re-interpret the second ones. Finally, a few examples such as parkour and flash mobs are analyses in order to test the efficacy of the approach.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation
Subtitle of host publicationArtsIT 2018, DLI 2018
EditorsAnthony Brooks, Eva Brooks, Cristina Sylla
PublisherSpringer
Pages276-285
ISBN (Electronic)978-3-030-06134-0
ISBN (Print)978-3-030-06133-3
DOIs
Publication statusPublished - 31 Jan 2019
Publication typeA4 Article in conference proceedings
EventInternational Conference on ArtsIT, Interactivity and Game Creation - Braga, Portugal
Duration: 24 Oct 201826 Oct 2018

Publication series

Name Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume256
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

ConferenceInternational Conference on ArtsIT, Interactivity and Game Creation
Country/TerritoryPortugal
CityBraga
Period24/10/1826/10/18

Keywords

  • Urban play
  • Gamification
  • semiotics
  • Parkour
  • flash mobs
  • urban planning
  • urban policies
  • Playable city

Publication forum classification

  • Publication forum level 1

Fingerprint

Dive into the research topics of 'Re-interpreting Cities with Play: Urban Semiotics and Gamification'. Together they form a unique fingerprint.

Cite this