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Redefining Gamification: From Elements to Experiences

  • Paula T. Palomino
  • , Ana Tome Klock
  • , Luiz Rodrigues
  • , Armando M. Toda
  • , Carlos Portela
  • , Grace Porto
  • , Leonardo Andrade
  • , André Palomino

Research output: Chapter in Book/Report/Conference proceedingConference contributionProfessional

Abstract

This article challenges traditional approaches to gamification by advocating a paradigm shift toward viewing gamification as an immersive and transformative experience, acknowledging its potential not just as a tool for incentivizing behaviours, but as an experience that can enhance engagement, learning, and personal growth. Drawing on research in narrative gamification and personalized strategies, we advocate holistic, context-specific approaches to redefine gamification beyond simple game elements, allowing the creation of meaningful gamified experiences across domains. We recommend interdisciplinary collaboration to envision the empowering potential of diverse gameful experiences to help individuals reach their full potential.
Original languageEnglish
Title of host publicationWorkshop sobre interação e pesquisa de usuários no desenvolvimento de jogos (WIPLAY)
Subtitle of host publicationWorkshop on user interaction and research in game development (WIPLAY)
Place of PublicationPorto Alegre
PublisherBrazilian Computing Society
Pages55-63
Edition3
DOIs
Publication statusPublished - 2024
Publication typeD3 Professional conference proceedings
EventWorkshop on user interaction and research in game development - , Brazil
Duration: 7 Oct 202411 Oct 2024

Conference

ConferenceWorkshop on user interaction and research in game development
Country/TerritoryBrazil
Period7/10/2411/10/24

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