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Reimagining Extended Reality (XR) Innovation: A Critical Study of the Finnish Ecosystem

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)
5 Downloads (Pure)

Abstract

Extended Reality (XR) ecosystems globally face persistent fragmentation and adoption challenges despite significant technological advances and investment. Finland, with demonstrated strengths in XR-enabling technologies, presents a compelling case of ecosystem development within a small innovation economy context. Through 15 semi-structured interviews with 18 ecosystem actors across public, private, and cultural sectors, analyzed using thematic analysis guided by innovation ecosystem theory and interpretive institutionalism, this study identifies six ecosystem archetypes and five key structural dimensions. Findings reveal two critical tensions: the gap between piloting and sustained implementation, and the conflict between scalability pressures and local value creation. The study shows that ecosystem survival depends heavily on informal "Ecosystem Connector"roles and "Invisible Intermediary"functions that compensate for structural deficiencies. This critical analysis contributes to innovation ecosystem theory by demonstrating how small innovation economies rely on relationship-based coordination and multi-archetype individuals rather than formal platform orchestration.

Original languageEnglish
Title of host publicationACADEMIC MINDTREK 2025 - Proceedings of the 28th International Academic Mindtrek Conference
EditorsMila Bujic, Thomas Olsson, Velvet Spors, Mattia Thibault
PublisherACM
Pages186-199
Number of pages14
ISBN (Electronic)9798400715129
DOIs
Publication statusPublished - 17 Nov 2025
Publication typeA4 Article in conference proceedings
EventInternational Academic Mindtrek Conference - Tampere, Finland
Duration: 7 Oct 202510 Oct 2025

Conference

ConferenceInternational Academic Mindtrek Conference
Country/TerritoryFinland
CityTampere
Period7/10/2510/10/25

Keywords

  • Cultural Technology Adoption
  • Extended Reality (XR)
  • Innovation Ecosystems
  • metaverse
  • Nordic Model of XR
  • Value Chain Gaps

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software
  • Computer Science Applications

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