Abstract
Recent years have seen increasing academic attention to the ways in which the convergence of video gaming and gambling creates novel activities, relationships, and business practices. The scale and pace of this convergence has been such that observers have referenced not only the gamification of gambling but, additionally, the gamblification of gaming. The phenomenon of esports, or competitive video game play, is the environment which is most obviously characterised by this process, combining as it does both novel forms of gamblified content and established gambling activities from the world of traditional sports. Given the concerns about the normalisation of gambling in young people there is a pressing need to investigate the ways in which the consumption of esports, as a gamblified media product, is associated with participation in gambling activities. The findings of this study highlight the importance of spectating esports as a predictor of involvement in gambling associated with esports, while also providing empirical evidence of under-age participation in gambling. Finally, it offers a snapshot of gamblified media consumption during a period of rapid change, serving both as a historical record and as a basis for comparison with subsequent developments in the field.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021 |
| Editors | Mila Bujić, Jonna Koivisto, Juho Hamari |
| Publisher | CEUR-WS |
| Pages | 120-129 |
| Number of pages | 10 |
| Publication status | Published - 2021 |
| Publication type | A4 Article in conference proceedings |
| Event | 5th International GamiFIN Conference, GamiFIN 2021 - Virtual, Levi, Finland Duration: 7 Apr 2021 → 9 Apr 2021 |
Publication series
| Name | CEUR Workshop Proceedings |
|---|---|
| Publisher | CEUR-WS |
| Volume | 2883 |
| ISSN (Print) | 1613-0073 |
Conference
| Conference | 5th International GamiFIN Conference, GamiFIN 2021 |
|---|---|
| Country/Territory | Finland |
| City | Virtual, Levi |
| Period | 7/04/21 → 9/04/21 |
Funding
This research was supported by a grant from the Finnish Foundation for Alcohol Studies.
Keywords
- Betting
- Esports
- Gamblification
- Gambling
- Loot Boxes
- Skins
- Video games
Publication forum classification
- Publication forum level 1
ASJC Scopus subject areas
- General Computer Science
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