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Resemblance of religion and pervasive games: A study among church employees and gamers

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

10 Citations (Scopus)
28 Downloads (Pure)

Abstract

Previous research suggests that the experience and practices related to gaming and extended realities, and religion and spiritualism, share similarities. In this study, we explore how both the employees of the Evangelical Lutheran Church (n=156) and pervasive game players (n=98) perceive and make sense of these connections. We approach the qualitative data from the perspective of Durkheim, who, similarly to how game theorists view games, views religion as a multi-faceted system that incorporates the rules, practices and communities that comprise the religion. From the data emerges the following prominent connection as perceived by both groups of informants: systems of (1) shared premise, (2) resilience and restoration, (3) symbolism, (4) extended reality and (5) day-to-day structuring. A numerical view of the data shows that 42,5% of the participants did not perceive similarities, and examination of these responses suggested that while religion and pervasive games share functional similarities, they are further apart from a substantive perspective.

Original languageEnglish
Title of host publicationCHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
PublisherACM
ISBN (Electronic)9781450394215
DOIs
Publication statusPublished - 19 Apr 2023
Publication typeA4 Article in conference proceedings
EventACM SIGCHI annual conference on human factors in computing systems - Hamburg, Germany
Duration: 23 Apr 202328 Apr 2023

Conference

ConferenceACM SIGCHI annual conference on human factors in computing systems
Country/TerritoryGermany
CityHamburg
Period23/04/2328/04/23

Funding

This article was supported by the Academy of Finland Flagship Programme under Grant No. 337653 (Forest-Human-Machine Interplay (UNITE)). It is an extended version of the following conference paper: [54].

Keywords

  • Augmented Reality
  • Gamification
  • Metaverse
  • Pervasive games
  • Religion
  • Techno-Spirituality
  • Video games

Publication forum classification

  • Publication forum level 3

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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