Abstract
Neighbor embedding (NE) methods have found their use in data visualization but are limited in big data analysis tasks due to their O(n2) complexity for n data samples. We demonstrate that the obvious approach of subsampling produces inferior results and propose a generic approximated optimization technique that reduces the NE optimization cost to O(n log n). The technique is based on realizing that in visualization the embedding space is necessarily very low-dimensional (2D or 3D), and hence efficient approximations developed for n-body force calculations can be applied. In gradient-based NE algorithms the gradient for an individual point decomposes into "forces" exerted by the other points. The contributions of close-by points need to be computed individually but far-away points can be approximated by their "center of mass", rapidly computable by applying a recursive decomposition of the visualization space into quadrants. The new algorithm brings a significant speed-up for medium-size data, and brings "big data" within reach of visualization.
| Original language | English |
|---|---|
| Title of host publication | 30th International Conference on Machine Learning, ICML 2013 |
| Publisher | International Machine Learning Society (IMLS) |
| Pages | 786-794 |
| Number of pages | 9 |
| Edition | PART 1 |
| Publication status | Published - 2013 |
| Publication type | A4 Article in conference proceedings |
| Event | 30th International Conference on Machine Learning, ICML 2013 - Duration: 1 Jan 2013 → … |
Conference
| Conference | 30th International Conference on Machine Learning, ICML 2013 |
|---|---|
| Period | 1/01/13 → … |
Publication forum classification
- Publication forum level 2
Fingerprint
Dive into the research topics of 'Scalable optimization of neighbor embedding for visualization'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver