Abstract
This paper studies the benefits of adding inexpensively gathered simulated data to improve the training of semantic segmentation models. We introduce our implementation to gather simulated datasets with minimal effort. In our implementation, we utilize a commonly available game engine (Unity) and aux-illiary graphical assets to assemble an environment to generate simulated data inexpensively. We also demonstrate that even the usage of spartan simulated data mixed with real-life data can increase the performance of the trained model slightly, given that the ratio of simulated data is suitable for the datasets.
Original language | English |
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Title of host publication | 2019 IEEE Nordic Circuits and Systems Conference (NORCAS): NORCHIP and International Symposium of System-on-Chip (SoC) |
Publisher | IEEE |
Number of pages | 6 |
ISBN (Electronic) | 978-1-7281-2769-9 |
ISBN (Print) | 978-1-7281-2770-5 |
DOIs | |
Publication status | Published - Oct 2019 |
Publication type | A4 Article in conference proceedings |
Event | IEEE Nordic Circuits and Systems Conference - Duration: 1 Jan 2000 → … |
Conference
Conference | IEEE Nordic Circuits and Systems Conference |
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Period | 1/01/00 → … |
Publication forum classification
- Publication forum level 1