Abstract
Beyond the pandemic, organizations need to recognize what digital assets, interactions, and communication processes reap the most benefits from virtual reality.
Original language | English |
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Pages (from-to) | 48-55 |
Number of pages | 8 |
Journal | Communications of the ACM |
Volume | 64 |
Issue number | 10 |
DOIs | |
Publication status | Published - 2021 |
Publication type | A1 Journal article-refereed |
Publication forum classification
- Publication forum level 3
ASJC Scopus subject areas
- Computer Science(all)