Abstract
Beyond the pandemic, organizations need to recognize what digital assets, interactions, and communication processes reap the most benefits from virtual reality.
| Original language | English |
|---|---|
| Pages (from-to) | 48-55 |
| Number of pages | 8 |
| Journal | Communications of the ACM |
| Volume | 64 |
| Issue number | 10 |
| DOIs | |
| Publication status | Published - 2021 |
| Publication type | A1 Journal article-refereed |
Publication forum classification
- Publication forum level 3
ASJC Scopus subject areas
- General Computer Science
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