Abstract
In this paper, we are concerned with how a real-world social situation shapes the interaction with a novel technology that combines collocated mobile phone and public display use for groups of people. We present a user study of a system that allows collaborative creation and sharing of comic strips on public displays in a social setting such as a pub or café. The system utilizes mobile phones and public displays for shared collaborative expression between collocated users. A user study spanning three sessions was conducted in real-world settings: one during the social event following a seminar on games research and two in a bar on a regular weekday evening. We present and discuss our findings with respect to how the larger social situation and location influenced the interaction with the system, the collaboration between participants of a team, how people moved between different roles (i.e., actor, spectator and bystander), and the privacy issues it evoked from participants.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 |
| DOIs | |
| Publication status | Published - 2011 |
| Publication type | A4 Article in conference proceedings |
| Event | 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 - Duration: 1 Jan 2011 → … |
Conference
| Conference | 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 |
|---|---|
| Period | 1/01/11 → … |
Keywords
- Collaborative interaction
- Evaluation
- Mobile phones
- Public interfaces
- Social context
Publication forum classification
- No publication forum level
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