Abstract
This paper identifies 7 key social features which appear in the marketing and promotional material of hybrid board games. The features are identified by exploring sources such as game websites and game boxes of 13 hybrid board game products. The material is analyzed in order to determine how social features related to hybrid game features are presented. As a result of the analysis, it became apparent that there are certain key social features which are presented as being important to players. The knowledge generated in this work acts as a view to how the industry sees hybridity in games as a tool for supporting social interaction, and how the industry wants to message it to consumers when they explore promotional material. The identified key social features can also be used as design knowledge for developing new games, as they give insight into popular social features in hybrid board games.
Original language | English |
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Title of host publication | Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 |
Editors | Foaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding |
Publisher | ACM |
ISBN (Electronic) | 978-1-4503-7217-6 |
DOIs | |
Publication status | Published - 2019 |
Publication type | A4 Article in conference proceedings |
Event | International Conference on the Foundations of Digital Games - Duration: 1 Jan 2019 → … |
Conference
Conference | International Conference on the Foundations of Digital Games |
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Period | 1/01/19 → … |
Keywords
- Board games
- Design
- Hybrid games
- Marketing
Publication forum classification
- Publication forum level 1