Abstract
There are multiple commercial and non-commercial products available to integrate gamification aspects to existing services. Some of these are platform dependent whilst others are more general purpose. Commercial systems come with some problems - for example, lack of control and privacy issues. To avoid these problems, we created two iterations of badge systems and tested both of them on large courses (ca. 300 students each). In this paper, we present these systems and evaluate their merits and flaws. Based on our experiences, we present design principles on how to implement badge systems to existing online learning environments.
Original language | English |
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Title of host publication | Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014 |
Publisher | IEEE COMPUTER SOCIETY PRESS |
Pages | 41-46 |
Number of pages | 6 |
ISBN (Print) | 9781479935918 |
DOIs | |
Publication status | Published - 2014 |
Publication type | A4 Article in conference proceedings |
Event | 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014 - Kuching, Sarawak, Malaysia Duration: 11 Apr 2014 → 13 Apr 2014 |
Conference
Conference | 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014 |
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Country/Territory | Malaysia |
City | Kuching, Sarawak |
Period | 11/04/14 → 13/04/14 |
Keywords
- Achievement badges
- Automated assessment
- Gamification
- System design
ASJC Scopus subject areas
- Software