Abstract
Virtual reality technologies allow new ways of creating a sense of space not only through sight but also through sound. We present SoundTrek, a game about using listening perspective for navigating through environments in VR. In SoundTrek, the player needs to switch between listening to spatialized sounds from the first- and third-person perspectives to navigate through obstacles. SoundTrek also employs sound design strategies, such as spatialized soundtracks and near-field audio to aid spatial navigation in the absence of visual cues and to create unique aesthetic experiences through sound. We present new ways of utilizing sound in virtual reality game design that highlights design considerations for audio-focused gameplay and diversifies the opportunities for creating rich, interactive soundscapes.
Original language | English |
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Title of host publication | CHI PLAY Companion '24 |
Subtitle of host publication | Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York, NY, USA |
Publisher | ACM |
Pages | 352-358 |
Number of pages | 7 |
ISBN (Electronic) | 979-8-4007-0692-9 |
DOIs | |
Publication status | Published - 14 Oct 2024 |
Publication type | A4 Article in conference proceedings |
Event | The Annual Symposium on Computer-Human Interaction in Play - Tampere, Finland Duration: 14 Oct 2024 → 17 Oct 2024 |
Conference
Conference | The Annual Symposium on Computer-Human Interaction in Play |
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Country/Territory | Finland |
City | Tampere |
Period | 14/10/24 → 17/10/24 |
Keywords
- virtual reality
- audio
- perspective
- game design
Publication forum classification
- Publication forum level 1