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SoundTrek: A Virtual Reality Audio Perspective-Switching Game

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review

2 Citations (Scopus)
87 Downloads (Pure)

Abstract

Virtual reality technologies allow new ways of creating a sense of space not only through sight but also through sound. We present SoundTrek, a game about using listening perspective for navigating through environments in VR. In SoundTrek, the player needs to switch between listening to spatialized sounds from the first- and third-person perspectives to navigate through obstacles. SoundTrek also employs sound design strategies, such as spatialized soundtracks and near-field audio to aid spatial navigation in the absence of visual cues and to create unique aesthetic experiences through sound. We present new ways of utilizing sound in virtual reality game design that highlights design considerations for audio-focused gameplay and diversifies the opportunities for creating rich, interactive soundscapes.
Original languageEnglish
Title of host publicationCHI PLAY Companion '24
Subtitle of host publicationCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York, NY, USA
PublisherACM
Pages352-358
Number of pages7
ISBN (Electronic)979-8-4007-0692-9
DOIs
Publication statusPublished - 14 Oct 2024
Publication typeA4 Article in conference proceedings
EventThe Annual Symposium on Computer-Human Interaction in Play - Tampere, Finland
Duration: 14 Oct 2024 → 17 Oct 2024

Conference

ConferenceThe Annual Symposium on Computer-Human Interaction in Play
Country/TerritoryFinland
CityTampere
Period14/10/24 → 17/10/24

Funding

This work was supported by the Academy of Finland Flagship Programme [Grant No. 337653 - Forest-Human-Machine Interplay (UNITE).

Keywords

  • virtual reality
  • audio
  • perspective
  • game design

Publication forum classification

  • Publication forum level 1

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