Abstract
Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in previous research. The aim is to open discussion on the situated methodology of qualitative study of evaluating and researching pervasive play.
| Original language | English |
|---|---|
| Pages (from-to) | 339-355 |
| Number of pages | 17 |
| Journal | Simulation and Gaming |
| Volume | 43 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 2012 |
| Publication type | A1 Journal article-refereed |
Keywords
- ambiguity
- design
- design-play relationship
- elusiveness
- evaluation methods
- experience
- game genres
- game studies
- pervasive games
- pervasive play
- play experience
- qualitative study
- research methodology
- situ
Publication forum classification
- Publication forum level 2