Studying the Elusive Experience in Pervasive Games

Jaakko Stenros, Annika Waern, Markus Montola

    Research output: Contribution to journalArticleScientificpeer-review

    18 Citations (Scopus)

    Abstract

    Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in previous research. The aim is to open discussion on the situated methodology of qualitative study of evaluating and researching pervasive play.

    Original languageEnglish
    Pages (from-to)339-355
    Number of pages17
    JournalSimulation and Gaming
    Volume43
    Issue number3
    DOIs
    Publication statusPublished - 2012
    Publication typeA1 Journal article-refereed

    Keywords

    • ambiguity
    • design
    • design-play relationship
    • elusiveness
    • evaluation methods
    • experience
    • game genres
    • game studies
    • pervasive games
    • pervasive play
    • play experience
    • qualitative study
    • research methodology
    • situ

    Publication forum classification

    • Publication forum level 2

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