Abstract
With advances in biosensing and artificial intelligence, we are seeing fast developments of recursive biocybernetic closed-loop systems. These media technologies adapt the content in real-time based on users’ psychophysiological input, with the goal of modulating users' affective responses. However, existing research primarily focuses on technical design aspects.
Building on Science, Technology, and Society, media, and HCI studies, we developed a critically grounded sociotechnical taxonomy of bioadaptive media with three interdependent dimensions: System Objective, Feedback Logic, and User Agency. By analysing these dimensions on artifact, organisational, and socio-political/ontological levels using our reflexive tool, we can interrogate whose perspectives and epistemologies these systems prioritise.
We illustrate the application of the taxonomy through a critical evaluation of three speculative case studies, namely immersive journalism, collaborative VR, and mind-altering. Finally, we identify and discuss normalisation of affect; agency, power, and politics; and reflexivity and pluralism in design as core issues.
Building on Science, Technology, and Society, media, and HCI studies, we developed a critically grounded sociotechnical taxonomy of bioadaptive media with three interdependent dimensions: System Objective, Feedback Logic, and User Agency. By analysing these dimensions on artifact, organisational, and socio-political/ontological levels using our reflexive tool, we can interrogate whose perspectives and epistemologies these systems prioritise.
We illustrate the application of the taxonomy through a critical evaluation of three speculative case studies, namely immersive journalism, collaborative VR, and mind-altering. Finally, we identify and discuss normalisation of affect; agency, power, and politics; and reflexivity and pluralism in design as core issues.
| Original language | English |
|---|---|
| Title of host publication | ACM SIGCHI annual conference on human factors in computing systems (CHI '26) |
| Publisher | ACM |
| ISBN (Electronic) | 979-8-4007-2278-3 |
| DOIs | |
| Publication status | Published - Apr 2026 |
| Publication type | A4 Article in conference proceedings |
| Event | ACM SIGCHI annual conference on human factors in computing systems - Barcelona, Spain Duration: 13 Apr 2026 → 17 Apr 2026 |
Conference
| Conference | ACM SIGCHI annual conference on human factors in computing systems |
|---|---|
| Country/Territory | Spain |
| City | Barcelona |
| Period | 13/04/26 → 17/04/26 |
Funding
This work issupported by the Kone Foundation (DIAL, 202008478) and Research Council of Finland (Postemotion, 342144; Unite Flagship, 359173).
| Funders | Funder number |
|---|---|
| Kone Foundation/Koneen Säätiö | 202008478 |
| Research Council of Finland | 342144, 359173 |
Keywords
- Interactive Media
- Biosensing
- Human-Media Enmeshment
- Artificial Intelligence
- Engaging Media
- Physiological Computing
- Affective Computing
Publication forum classification
- Publication forum level 3
Fingerprint
Dive into the research topics of 'SYNAPSE: A Sociotechnical Taxonomy of Bioadaptive Media'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver