The Deep Body: Exploring users' insides through design fiction

Harun Kaygan, Çaǧlar Genç, Oǧuz Oz Buruk, Ida Kathrine Hammeleff Jørgensen, Linas Kristupas Gabrielaitis

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

1 Citation (Scopus)

Abstract

Design approaches in the last two decades have shown extensive interest in and developed diverse strategies for taking users' bodily capabilities and embodied experiences into account both within the design process and in the design outcomes. This workshop focuses on one specific way in which users' bodies have been characterized and addressed by design practice across such diverse approaches as wearable technologies, design for self-tracking, somadesign, etc.: 'the deep body.' In this context, 'the deep body' refers to the various manners in which design activities engage with users' bodies with the consideration that they possess an internal dimension, whether literal or metaphorical, that can be explored through embodied design. Based on this definition, the workshop will actively engage participants in a collaborative exploration of the now and future of 'deep bodies' in design. We will utilize presentations, discussions and embodied and speculative ideation and so build a collection of fictional abstracts that outline design approaches and outcomes, and practice-oriented definitions for considering the 'depth' of the body.

Original languageEnglish
Title of host publicationMindtrek '24: Proceedings of the 27th International Academic Mindtrek Conference
PublisherACM
Pages325-329
Number of pages5
ISBN (Electronic)9798400718236
DOIs
Publication statusPublished - 8 Oct 2024
Publication typeB3 Article in conference proceedings
EventInternational Academic Mindtrek conference - Tampere, Finland
Duration: 8 Oct 202411 Oct 2024
https://www.mindtrek.org

Conference

ConferenceInternational Academic Mindtrek conference
Country/TerritoryFinland
CityTampere
Period8/10/2411/10/24
Internet address

Keywords

  • body-centred design
  • embodied design
  • fictional abstracts
  • speculative design

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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