The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    3 Citations (Scopus)

    Abstract

    Digital board games, along with hybrid board games, that
    combine physical and digital elements have grown in success
    recently. This interview study compares the experiences of
    playing a material board game and digital adaptations of it.
    Overall, the material and digital play were experienced to be
    different aspects of the same hobby – thus being parts of a
    wider pastime. The results provide insight into different
    aspects that players appreciate in both ways of playing. In
    conclusion, these results are weighed as to what kind of
    design implications they offer for future hybrid board games.
    Original languageEnglish
    Title of host publicationProceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016)
    Place of PublicationNew York, NY, USA
    PublisherACM
    ISBN (Print)978-1-4503-4773-0
    DOIs
    Publication statusPublished - 2016
    Publication typeA4 Article in conference proceedings
    EventInternational Conference on Advances in Computer Entertainment Technology -
    Duration: 1 Jan 2016 → …

    Conference

    ConferenceInternational Conference on Advances in Computer Entertainment Technology
    Period1/01/16 → …

    Keywords

    • Board game
    • Lautapeli
    • digitaalinen lautapeli
    • digitaalinen mukaelma
    • digital adaptation
    • digital board game
    • game experience
    • hybrid experience
    • hybridikokemus
    • miniature game
    • miniature gaming
    • miniatyyripelaaminen
    • miniatyyripeli
    • pelikokemus

    Publication forum classification

    • Publication forum level 1

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