Abstract
Digital board games, along with hybrid board games, that
combine physical and digital elements have grown in success
recently. This interview study compares the experiences of
playing a material board game and digital adaptations of it.
Overall, the material and digital play were experienced to be
different aspects of the same hobby – thus being parts of a
wider pastime. The results provide insight into different
aspects that players appreciate in both ways of playing. In
conclusion, these results are weighed as to what kind of
design implications they offer for future hybrid board games.
combine physical and digital elements have grown in success
recently. This interview study compares the experiences of
playing a material board game and digital adaptations of it.
Overall, the material and digital play were experienced to be
different aspects of the same hobby – thus being parts of a
wider pastime. The results provide insight into different
aspects that players appreciate in both ways of playing. In
conclusion, these results are weighed as to what kind of
design implications they offer for future hybrid board games.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016) |
| Place of Publication | New York, NY, USA |
| Publisher | ACM |
| ISBN (Print) | 978-1-4503-4773-0 |
| DOIs | |
| Publication status | Published - 2016 |
| Publication type | A4 Article in conference proceedings |
| Event | International Conference on Advances in Computer Entertainment Technology - Duration: 1 Jan 2016 → … |
Conference
| Conference | International Conference on Advances in Computer Entertainment Technology |
|---|---|
| Period | 1/01/16 → … |
Keywords
- Board game
- Lautapeli
- digitaalinen lautapeli
- digitaalinen mukaelma
- digital adaptation
- digital board game
- game experience
- hybrid experience
- hybridikokemus
- miniature game
- miniature gaming
- miniatyyripelaaminen
- miniatyyripeli
- pelikokemus
Publication forum classification
- Publication forum level 1
Fingerprint
Dive into the research topics of 'The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design'. Together they form a unique fingerprint.Research output
- 7 Citations
- 1 Article
-
Curating the Self-Identity: Tabletop Game Hobbyist Online Practices as an Extended Leisure Experience
Kankainen, V., 19 Feb 2024, (E-pub ahead of print) In: Leisure Sciences. Advance online publication.Research output: Contribution to journal › Article › Scientific › peer-review
Open AccessFile5 Citations (Scopus)33 Downloads (Pure)
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver