The optimal way to play the most difficult repeated coordination games

Antti Kuusisto, Raine Rönnholm

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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Abstract

This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games, covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected coordination times. We begin by analysing Choice Matching Games (CM-games) which are a simple yet fundamental type of WLC-games, where the goal of the players is to pick the same choice from a finite set of initially indistinguishable choices. We give a fully complete classification of optimal expected and guaranteed coordination times in two-player CM-games and show that the corresponding optimal protocols are unique in every case-except in the CM-game with four choices, which we analyse separately. Our results on CM-games are essential for proving a more general result on the difficulty of all WLC-games: we provide a complete analysis of least upper bounds for optimal expected coordination times in all two-player WLC-games as a function of game size. We also show that CM-games can be seen as the most difficult games among all two-player WLC-games, as they turn out to have the greatest optimal expected coordination times.

Original languageEnglish
Title of host publicationProceedings of 12th International Symposium on Games, Automata, Logics and Formal Verification (GandALF 2021)
EditorsPierre Ganty, Davide Bresolin
PublisherOpen Publishing Association
Pages101-116
Number of pages16
DOIs
Publication statusPublished - 17 Sept 2021
Publication typeA4 Article in conference proceedings
EventInternational Symposium on Games, Automata, Logics, and Formal Verification -
Duration: 20 Sept 202122 Sept 2021
Conference number: 12
https://gandalf2021.math.unipd.it/

Publication series

NameElectronic Proceedings in Theoretical Computer Science, EPTCS
PublisherOpen Publishing Association
Volume346
ISSN (Electronic)2075-2180

Conference

ConferenceInternational Symposium on Games, Automata, Logics, and Formal Verification
Abbreviated titleGandALF 2021
Period20/09/2122/09/21
Internet address

Publication forum classification

  • Publication forum level 0

ASJC Scopus subject areas

  • Software

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