The optimal way to play the most difficult repeated two-player coordination games

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Abstract

This paper investigates repeated win-lose coordination games (WLC-games). We analyze which protocols are optimal for these games, covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected coordination times. We begin by analyzing Choice Matching Games (CM-games) which are a simple yet fundamental type of WLC-games, where the goal of the players is to pick the same choice from a finite set of initially indistinguishable choices. We give a fully complete classification of optimal expected and guaranteed coordination times in two-player CM-games and show that the corresponding optimal protocols are unique in every case—except in the CM-game with four choices, which we analyze separately. Our results on CM-games are essential for proving a more general result on the difficulty of all WLC-games: we provide a complete analysis of least upper bounds for optimal expected coordination times in all two-player WLC-games as a function of game size. We also show that CM-games can be seen as the most difficult games among all two-player WLC-games, as they turn out to have the greatest optimal expected coordination times.

Original languageEnglish
Pages (from-to)36-52
Number of pages17
JournalDiscrete Applied Mathematics
Volume339
Early online date2023
DOIs
Publication statusPublished - 2023
Publication typeA1 Journal article-refereed

Keywords

  • Average and worst case analysis
  • Bipartite graphs
  • Optimal strategies
  • Reachability objectives
  • Relational structures
  • Repeated coordination games
  • Symmetry breaking

Publication forum classification

  • Publication forum level 2

ASJC Scopus subject areas

  • Discrete Mathematics and Combinatorics
  • Applied Mathematics

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