In the last two decades, behavioural science has influenced technology design and developed the models and methods of user-centered design, human-technology interaction, and user experience to increase user satisfaction. Currently, designers are utilizing the results of human science studies to develop the effectiveness of technology and increase acceptance, ease of use, desirability, and accessibility of technology for their users. Pedagogy is a purposeful and important aspect of human science that can guide designers to direct human mind and behaviour. Integrating pedagogy into technology is suggested in the recent Technological Pedagogical Content Design (TPCD) model of the authors. This article ex-plains four pragmatic examples of using pedagogical theories and principles in designing technology: (1) utilizing learning dimensions for directing users’ minds (e.g. Bloom taxonomy); (2) utilizing pedagogy to understand users (e.g. VARK learning styles); (3) utilizing pedagogy to organize the content (e.g. concept map or Gestalt principles for organizing the content; and (4) utilizing pedagogy to provide user-interaction methods (e.g. Edgar Dale’s cone of experience).
|Name||Proceedings in Adaptation, Learning and Optimization|
|Conference||International Conference on Intelligent Vision and Computing|
|Period||3/10/21 → 4/10/21|
- Publication forum level 1