TY - GEN
T1 - The relationship between player types and gamification feature preferences
AU - Hassan, Lobna
AU - Rantalainen, Jere
AU - Xi, Nannan
AU - Pirkkalainen, Henri
AU - Hamari, Juho
N1 - JUFOID=53269
PY - 2020
Y1 - 2020
N2 - In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achievement, immersion and social orientations) are related to their perception of the (enjoyment, usefulness, ethicalness motivationability and continued use) of different gamification features. The study was amongst 144 students as a vignette study, framed in the context of gamification of the Moodle educational platform. The results show that, while achievement–orientation in gaming preferences is positively associated with perceptions of achievement–related gamification features, immersion and social gaming orientations had little, if any, positive associations with the different perceptions related to gamification features. While the results indicate that achievement-related gamification may be preferred by achievement-oriented players, overall players’ gaming preferences types may not be a comprehensive predictor for gamification preferences.
AB - In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achievement, immersion and social orientations) are related to their perception of the (enjoyment, usefulness, ethicalness motivationability and continued use) of different gamification features. The study was amongst 144 students as a vignette study, framed in the context of gamification of the Moodle educational platform. The results show that, while achievement–orientation in gaming preferences is positively associated with perceptions of achievement–related gamification features, immersion and social gaming orientations had little, if any, positive associations with the different perceptions related to gamification features. While the results indicate that achievement-related gamification may be preferred by achievement-oriented players, overall players’ gaming preferences types may not be a comprehensive predictor for gamification preferences.
M3 - Conference contribution
T3 - CEUR workshop proceedings
SP - 11
EP - 20
BT - GamiFIN Conference 2020
A2 - Koivisto, Jonna
A2 - Bujić, Mila
A2 - Hamari, Juho
PB - CEUR-WS
T2 - International GamiFIN Conference
Y2 - 1 January 1900
ER -