TY - GEN
T1 - The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training
AU - Elo, Charlotta
AU - Inkinen, Mauri
AU - Autio, Eveliina
AU - Vihriälä, Tanja
AU - Virkki, Johanna
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - In addition to training at the therapists’, an important part of paediatric speech therapy is home practice with parents. The purpose of this study was to investigate the barriers in home practice from the perspective of speech-language pathologists (SLP). Another goal was to gather an understanding on the role of games in speech therapy and how games could be used to overcome the above barriers. Participants were 26 SLPs in Finland who participated in an online questionnaire. Our findings indicate that successful speech therapy home practice is affected by multiple factors, such as resources, motivation and commitment, but also by multiple stakeholders. According to our results, SLPs are active users of games. The games SLPs use in their clinical work are self-made, speech therapy-targeted games (board games, digital games, functional games), commercial board games, and commercial digital games. SLPs commonly use games as platforms that they modify for different purposes. The games are used to make the speech therapy training itself playful, and playing a game is used as a reward after training. Based on our results, the supporting role of games in speech therapy is recognized by SLPs but there is still great unused potential.
AB - In addition to training at the therapists’, an important part of paediatric speech therapy is home practice with parents. The purpose of this study was to investigate the barriers in home practice from the perspective of speech-language pathologists (SLP). Another goal was to gather an understanding on the role of games in speech therapy and how games could be used to overcome the above barriers. Participants were 26 SLPs in Finland who participated in an online questionnaire. Our findings indicate that successful speech therapy home practice is affected by multiple factors, such as resources, motivation and commitment, but also by multiple stakeholders. According to our results, SLPs are active users of games. The games SLPs use in their clinical work are self-made, speech therapy-targeted games (board games, digital games, functional games), commercial board games, and commercial digital games. SLPs commonly use games as platforms that they modify for different purposes. The games are used to make the speech therapy training itself playful, and playing a game is used as a reward after training. Based on our results, the supporting role of games in speech therapy is recognized by SLPs but there is still great unused potential.
KW - Gamification
KW - Paediatric speech therapy
KW - Serious games
KW - Survey
U2 - 10.1007/978-3-031-22124-8_18
DO - 10.1007/978-3-031-22124-8_18
M3 - Conference contribution
AN - SCOPUS:85144397386
SN - 9783031221231
T3 - Lecture Notes in Computer Science
SP - 181
EP - 192
BT - Games and Learning Alliance - 11th International Conference, GALA 2022, Proceedings
A2 - Kiili, Kristian
A2 - Antti, Koskinen
A2 - de Rosa, Francesca
A2 - Dindar, Muhterem
A2 - Kickmeier-Rust, Michael
A2 - Bellotti, Francesco
PB - Springer
T2 - International Conference on Games and Learning Alliance
Y2 - 30 November 2022 through 2 December 2022
ER -