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“There Are No Women and They All Play Mercy”: Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

In this paper, we explore women’s participation in esports and competitive gaming. We will analyze two different types of research material: online questionnaire responses by women explaining their reluctance to participate in esports, and online forum discussions regarding women’s participation in competitive Overwatch. We will examine the ways in which women’s participation – its conditions, limits and possibilities – are constructed in the discussions concerning women gamers, how women are negotiating their participation in their own words, and in what ways gender may affect these processes. Our findings support those made in previous studies concerning esports and competitive gaming as fields dominated by toxic meritocracy and hegemonic (geek) masculinity, and based on our analysis, women’s room for participation in competitive gaming is still extremely limited, both in terms of presence and ways of participation.
Original languageEnglish
Title of host publicationProceedings of Nordic DiGRA 2018 Conference
PublisherDigital Games Research Association (DiGRA)
Number of pages14
DOIs
Publication statusPublished - 2018
Externally publishedYes
Publication typeA4 Article in conference proceedings

Funding

FundersFunder number
Research Council of Finland Centre of Excellence312395

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 5 - Gender Equality
      SDG 5 Gender Equality

    Keywords

    • gender
    • esports
    • hegemonic masculinity
    • geek masculinity
    • Toxic meritocracy
    • Overwatch

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